![]() Fixed up out of date wall text info in intro and ending areas. Rebalanced Solar Priest fight, is easier at earlier levels, and harder at later levels. Optimized Skeleton Commander and Dead Woods boss fights, they should look pretty much the same, but run better. Added proper support for pillars and doors. Added a couple more room layouts, tweaked existing layouts. Added spell scrolls and alchemy scrolls. Sacks will generally carry herbs and consumables, crates will generally carry weapons and armour. Further improved performance on Skeleton Commander and Undead Scourge fights. Fixed keyholes/signs sometimes being concealed by chains/ivy/torches. Fixed skull lock sometimes floating in mid air. At the moment will only effect Sun Worshipper fight, which won't appear before floor 4. Added min and max floor number for bosses to appear, means there can be early or late game bosses. Fixed alcove puzzle sometimes not recognizing correct solution. Fixed bug which would sometimes cause boss room not to spawn. Added new room type: Challenge Room (it's a sort of risk/reward type room) A clutch bear form potion or crystal shard of healing can save a doomed party. Excessive sleeping or backtracking can leave your whole party starving, there are no endlessly spawning sea turtles here! ![]() ![]() Not finding any bullets but found a good bow and lots of arrows? Maybe your firearms guy should invest in some missile skill. Requires Legend of Grimrock 2 version 2.1.18 Every single playthrough will have an entirely new dungeon, with different enemy encounters and different items.Ĭurrently a work in progress, though it can be played through from beginning to end. Grimrock Unlimited takes the Grimrock experience and randomizes it. ![]()
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